Fill out the fields in the form below as desired and then press "Build Driver Card" to see your resulting card.
Driver Name
Strategy Preference: Left to Right: If Track Value is equal to 0; Right to Left: If Track Value is greater than 0 Left to Right: If Track Value is equal to Laps; Right to Left: If Track Value is less than Laps Left to Right: All Other Other Left to Right: Other Right to Left:
Strategy Choices: Left: :Right
Bid = (Laps) + (Track Value) + (d6 / 2) 2(Track Value) + (d6 / 2) (Track Value) + (d6 / 2) d6: 1-2 = 0; 3-4 = 1 green skill; 5-6 = green skill * laps Other Other Bid:
Pay order: no 1st 2nd Green Skill, must keep none 1 2 3 (laps) or limit no 1 no 1st 2nd Red Skill, limit no 1 2 Last: Wear
Pre-Race Special Abilities:
If qualified in the last 3 rows, flip the strategy card (cost: 0) If qualified in the last 2 rows, flip the strategy card (cost: 0) If qualified in the first 2 rows, flip the strategy card (cost: 0) If qualified in the first 3 rows, flip the strategy card (cost: 0)
In-Race Special Abilities:
Block lines after corners (cost: 0) Always use exclamation point when available (cost: 0) Always use exclamation point when available, then late brake for free (cost: 0.25) All tests during 1/3 of race are free (cost: 0.33) All tests during 2/3 of race are free (cost: 0.17) All tests during 3/3 of race are free (cost: 0.17) Always push start +40 for free (cost: 0.25) Always pass for free (cost: 0.125) Never block or roll dice after qualifying (cost: 0) Never test a damaged attribute (cost: 0.125) Never roll for crash involvement (cost: 0.125) Never roll chances (cost: 0) Change speeds before move if there is a better move available at the same cost (cost: 0.125) May use a wear instead of a red skill (cost: 0.125) May use a wear instead of a green skill to test acceleration or start speed (cost: 0.125) Custom: Custom: Custom:
Attributes: