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Car Design Table
car design points (8 total)
-1
0
1
2
3
Acceleration
n.a.
20
40
60
n.a.
Deceleration
n.a.
20
40
60
n.a.
Top Speed
120
140
160
180
200
Start Speed
20
40
60
100
n.a.
Wear
4 (12)
5 (15)
6 (18)
7 (21)
8 (24)
Driver Skill
n.a.
2 (6)
4 (12) *
6 (18) **
n.a.
Wear On the chart above, the first number is the number of wear per lap that you are purchasing. The number in parenthesis is then the total number of wear you will have for the entire race.
Skill Chips: Skill chips are bought during car construction similar to how wear is bought. On the chart above, the first number is the total value of skill chips bought per lap raced. The number in parenthesis is the total value of skill chips bought for a 3 lap race. The astericks indicate the number of -3 chips included in that skill chip buy.
Skill Chip Use: Skill chips are usable on the race tables noted below. Typically no more then -2 can be applied to any one die roll. However, a driver can apply -3 to a single die roll by using a -3 value skill chip. -3 skill chips can be changed into three -1 chips if a driver wants to use them that way. However, a driver can never apply -3 to a die roll unless the driver has a -3 chip.