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All race tables below use 2d6. Any driver that can not pay the wear called for on any table spins unless other results indicate that the car should crash.
Deceleration Chart
| Over by | Penalty |
| 20mph | Use 1 wear, or test brakes |
| 40mph | Use 2 wear, or use 1 wear and test brakes |
| 60mph | Use 2 wear and test brakes |
| 80mph + | Use 3 wear and test brakes and spin |
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Cornering Chart
| Over by | Penalty |
| 20mph | Use 1 wear, or consult chance table |
| 40mph | Use 2 wear, or use 1 wear and consult chance table |
| 60mph | Use 2 wear and consult chance table |
| 80mph + | Crash off course: out of race |
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Acceleration/Top Speed Test Table (skill chips)
| DR | Result |
| 2-9 | Gain 20 mph this turn only |
| 10-12 | Fail, replot 20 mph below attempted speed;
Engine Damage, -20 mph to tested catagory;
Engine Failure if second damage, out of race |
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Start Speed Test Table (skill chips)
| DR | Result |
| 2-8 | Gain 20 mph this turn only |
| 9 | Mis-shift, replot 40 mph below attempted speed |
| 10-12 | Stall, replot at 0 mph;
Engine Damage, -20 mph to acceleration;
Engine Failure if second damage, out of race |
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Brakes Test Table (skill chips)
| DR | Result |
| 2-9 | Safely decelerated |
| 10-12 | Fail, use 1 wear;
Brake Damage, -20 mph to deceleration;
Brake Failure if second damage, out of race |
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Chance Table (skill chips)
| DR | Result |
| 2-6 | Safely driven |
| 7-9 | Spin |
| 10-12 | Crash on course: out of race |
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Passing Table (skill chips)
+2 for each immediatly previous forced pass
| DR | Result |
| 2-5 | Successful pass |
| 6-9 | Unsuccessful pass |
| 10-12 | Unsuccessful pass with contact: passer and passee both lose 2 wear |
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Spaces in the same row share a front edge. The last modifier is cumulative with either of the first two.
- move completed 0-2 spaces after crash row -2
- move completed 3 or more spaces after crash row -1
- crash row is a 3-wide section of track -1
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