Speed Circuit
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All race tables below use 2d6. Any driver that can not pay the wear called for on any table spins unless other results indicate that the car should crash.

Deceleration Chart
Over byPenalty
20mphUse 1 wear, or test brakes
40mphUse 2 wear, or use 1 wear and test brakes
60mphUse 2 wear and test brakes
80mph +Use 3 wear and test brakes and spin
Cornering Chart
Over byPenalty
20mphUse 1 wear, or consult chance table
40mphUse 2 wear, or use 1 wear and consult chance table
60mphUse 2 wear and consult chance table
80mph +Crash off course: out of race

Acceleration/Top Speed Test Table (skill chips)
DRResult
2-9Gain 20 mph this turn only
10-12Fail, replot 20 mph below attempted speed;
Engine Damage, -20 mph to tested catagory;
Engine Failure if second damage, out of race
Start Speed Test Table (skill chips)
DRResult
2-8Gain 20 mph this turn only
9Mis-shift, replot 40 mph below attempted speed
10-12Stall, replot at 0 mph;
Engine Damage, -20 mph to acceleration;
Engine Failure if second damage, out of race

Brakes Test Table (skill chips)
DRResult
2-9Safely decelerated
10-12Fail, use 1 wear;
Brake Damage, -20 mph to deceleration;
Brake Failure if second damage, out of race
Chance Table (skill chips)
DRResult
2-6Safely driven
7-9Spin
10-12Crash on course: out of race

Passing Table (skill chips)
+2 for each immediatly previous forced pass
DRResult
2-5Successful pass
6-9Unsuccessful pass
10-12Unsuccessful pass with contact: passer and passee both lose 2 wear

Spaces in the same row share a front edge. The last modifier is cumulative with either of the first two.

  • move completed 0-2 spaces after crash row -2
  • move completed 3 or more spaces after crash row -1
  • crash row is a 3-wide section of track -1